

It seems like everyone has amnesia, so every story thread has a mystery of some kind. The story kept me involved (even when it goes off the rails) by unfurling details about the world as you go. You quickly link up with a likable but two-dimensional crew of allies who realize you have special abilities, sending you on a long and winding quest that’s equal parts saving the world and figuring out what the hell is going on. That makes the world interesting, but the wild designs sometimes felt out of place with the story’s bleak tone. The story itself is deadly serious, but there’s a bit of a wacky streak – including white trees that literally grow “beads” of blood. There are more revenants than people, which means food is scarce. Your custom character awakens in the ruins of a city as an undead “revenant” who feeds on blood in a wild, Mad Max-style, ghoul-eat-ghoul world.
#Code vein side quest code
True to its anime inspirations, Code Vein has a lot of story.

Code Vein deserves some credit for experimenting with this firmly established formula in ways others often don't. Some of those ideas make things more frustrating than they need to be at times, but in this kind of game, a healthy dose of frustration comes with the territory. Code Vein doesn’t simply layer generic anime style and storytelling on top of a Souls clone and call it a day, though: its unique post-apocalyptic sci-fi-meets-anime horror atmosphere stands out, and its flexible class system and an AI partner distinguish it from its peers mechanically. If you’ve seen a trailer or any preview footage for Code Vein, the elevator pitch is clear: It’s an “anime Soulslike” – an action-RPG that promises the steep challenge and cautious combat that we’ve all become very acquainted with in recent years.
